Student projects affiliated with MARC demonstrate the power of hands-on learning, interdisciplinary collaboration, and creative exploration.
Student projects reflect the diverse interests and technical talents of George Mason University students. Each initiative highlights MARC’s commitment to innovation, experiential research, and preparing the next generation of leaders in autonomy and robotics.
M.A.R.C.(LE)
M.A.R.C.(LE) is a word-guessing game inspired by Wordle, featuring customizable difficulty levels and an engaging gameplay experience.

Players attempt to guess a hidden word within a limited number of attempts, with color-coded feedback that indicates correct letters and positions. All the words are related to MARC and broader tech themes, making the game both educational and entertaining.
Developed by Oluwatomisin Badmus and Adam Alseuzi as a modern take on the classic word puzzle genre, M.A.R.C.(LE) combines strategic thinking with vocabulary skills in an engaging and visually appealing format.
*This student-created game is hosted externally. The university is not responsible for its content or functionality.
Integrating Art and Tech
The Integrating Art and Technology project is designed to educate and inspire visitors, faculty, and researchers through a series of interactive, tech-enhanced pieces that highlight the cutting-edge innovations developed at the center.

The collection emerged from a class held at MARC, where students from diverse academic backgrounds collaborated to design, build, and present each piece.
Led by Alexia De Costa, the project brought together a team of eight students: Irene Hossain, Clarisse Ladaban, Ariel Clemmons, Srikriti Bulusu, Saanvi Munigela, Oluwatomisin Badmus, Adam Alsuezi, and visiting scholar Wanyi Chen.